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Dryad of the Forest Guard
Dryad of the Forest Guard

Dryad of the Forest Guard

 R1 - SR 8 - Support Type - 0 ATK/0 DEF

  • Emerald Sprout (Activated): For every “Forest Counter” on this card (max. 3) add “Forest Guard” rune from the GY to your hand (then destroy this card).

Horn of the Forest Guard, Minos
Horn of the Forest Guard, Minos

Horn of the Forest Guard, Minos

R2 - SR 6 - Assault/Support Type - 150 ATK

  • Forest Guardian (Activated - Continuous): During this wave, this card gains an additional 50 ATK for every “Forest Counter” currently on the field. 
  • Forest Labyrinth (Conditional): The first time another “Forest Guard” avatar you control is targeted for an attack, remove a “Forest Counter” from a card you control and negate the attack.

The Forest Guard Entity
The Forest Guard Entity

The Forest Guard Entity

 R2 - SR 8 - Support Type - 150 ATK/150 DEF

  • Danger Beast (Activated): This card gains 50 ATK for every rune currently on the field (this card’s ATK returns to its original value at the end of the turn).
  • Encore (Activated): Remove a “Forest Counter” from a card you control; select a rune in the GY that was used this turn: Place it in your Casting Zone.

The Forest Guard Centaur Sage
The Forest Guard Centaur Sage

The Forest Guard Centaur Sage

R2 - SR 8 - Support Type - 0 ATK/150 DEF

  • Center Stage (Activated - Continuous): During this wave, this card gains an additional 50 DEF for every “Forest Counter” currently on the field.
  • Second Wind (Activated): Remove two “Forest Counters” from cards you control; place a random rune from your Resource Deck into the Casting Zone.

Goblin Forge of the Forest Guard
Goblin Forge of the Forest Guard

Goblin Forge of the Forest Guard

 R2 - SR 6 - Support Type - 150 ATK/150 DEF

  • Hephaestus (Conditional): When a “Forest Guard” rune is activated, place a “Forest Counter” on another card you control.
  • Nature’s Forge (Activated): Place a “Forest Counter” on this card.

Wandering Annum
Wandering Annum

Wandering Annum

(Conditional) When a “Wandering” avatar is tributed and sent to the GY, add a “Wandering” avatar from your GY to your hand. 

Journey’s End
Journey’s End

Journey’s End

(Conditional) During MP1 or MP2 target a “Wandering” avatar you control and place it in your Assault, Defence or Counter Zone.

Zodiac Spear
Zodiac Spear

Zodiac Spear

(Activated) Target a “Wandering” avatar you control: The first card it battles this wave becomes “sealed” until the end of the turn.

Zodiac Barrier
Zodiac Barrier

Zodiac Barrier

(Activated) Target a “Wandering” avatar: The first time it battles this turn, reduce the ATK or DEF of a different card you control by the amount it would have lost from that battle (or destroy the second card); the targeted card becomes “fortified”.

The Wandering Raeus
The Wandering Raeus

The Wandering Raeus

R1 - SR 6 - Assault Type - 100 ATK/0 DEF Venom Pulse (Activated): Tribute this card; target a “Wandering” avatar on the field: the first time that card is targeted for an attack this turn, the attacking card becomes “isolated”.

The Wandering Moccus
The Wandering Moccus

The Wandering Moccus

R1 - SR 6 - Assault/Defence Type - 50 ATK/50 DEF Savannah (Activated): Tribute this card; target a “Wandering” avatar whose current ATK or DEF is lower than its original value: Reduce its ATK or DEF to 0 and increase the other value by the amount deducted.

The Wandering Bos Guardian
The Wandering Bos Guardian

The Wandering Bos Guardian

R1 - SR 6 - Defence Type - 0 ATK/100 DEF Iron Will (Conditional): When this card is destroyed, draw one card.

The Wandering Ifrit
The Wandering Ifrit

The Wandering Ifrit

R1 - SR 6 - SUP Type - 0 ATK/0 DEF Chaos (Conditional): When a “Wandering” avatar you control would battle: Tribute this card; the opposing card is inflicted with “void” until the end of the turn (you cannot attack directly for the rest of this turn).

The Wandering Huye
The Wandering Huye

The Wandering Huye

R1 - SR 6 - SUP Type - 0 ATK/0 DEF Wild Roar (Conditional): When your R2 or higher “Wandering” avatar battles: Tribute this card; your avatar gains ATK or DEF equal to the ATK or DEF of the card it’s battling (your card is destroyed after the battle).

The Wandering Phoenix
The Wandering Phoenix

The Wandering Phoenix

R1 - SR 6 - Support Type - 0 ATK/0 DEF Rite of Ashes (Activated): Tribute this card; the ATK of another “Wandering” avatar is increased by 200 (it cannot attack directly, “ignite” the affected card).

The Wandering Wukong
The Wandering Wukong

The Wandering Wukong

R2 - SR 6 - Assault Type - 150 ATK/100 DEF

  • Monkey King (Conditional): When this card is “rank-cost” summoned, all the cards in your Assault and Counter Zones gain 50 ATK. 
  • Wukong’s Staff (Conditional): If a “Wandering” avatar you controlled was sent to the GY this turn, when declaring an attack, this card can target cards in other zones on the field.

The Wandering Mriga
The Wandering Mriga

The Wandering Mriga

R2 - SR 6 - Defence Type - 50 ATK/200 DEF

  • Orion’s Belt (Conditional - Mandatory): When this card is “rank-cost” summoned, all the cards in your Defense Zone gain 50 DEF. 
  • Trojan Assault (Conditional): If a “Wandering” avatar you controlled was sent to the GY this turn, this card becomes “fortified” (this effect cannot be used again).

The Wandering Tuershen
The Wandering Tuershen

The Wandering Tuershen

R2 - SR 6 - Assault Type - 200 ATK/50 DEF

  • Leap (Conditional): If this card was summoned in the Assault Zone, it becomes “quickened” (this card cannot attack directly this turn).
  • Bound (Conditional): When this card is destroyed and sent to the GY, return it to your hand (this effect cannot be used again). 
 

The Wandering Ryu
The Wandering Ryu

The Wandering Ryu

R3 - SR 7 - Assault/Support Type - 250 ATK/250 DEF

  • Kirin (Conditional): When the wave starts, place this card in your Assault Zone; it becomes “quickened” and has its ATK increased by 100 until the end of the turn. 
  • Dragon Dance (Conditional): When the wave starts, place this card in your Defense Zone; it becomes “cleansed” and has its DEF increased by 100 until the end of the turn.
  • Switch (Conditional): When the Movement Phase ends, target another “Wandering” avatar you control: Change its position on the field with this card.