This decklist functions by using defensive potential of the Valiant subset to allow the Aria subset time to set up their game winning effects. The Aria subset cumulatively builds power internally until turn four of the game, where they can transfer that stored power over to the versatile Ancient Beast subset for a huge swing in power. This deck requires a complete understanding of all three of the subsets played within it, as well as the ability to adapt between offense and defense without warning. The order in which cards are played is extremely important.
The Aria subset specifies the exact turns on which their effects must be played.
If used correctly, they can enhance the power of and fortify a key card from another subset on turn four.
The Ancient Beast subset earns a spot here because of their synergy and the ability to generate card advantage.
Because the Aria's are forced to take up most of the player's opening hand for consistency, the Beasts are best saved for a late game push.
"Forest N.B.K"
This decklist is a high skill variation on the standard Forest Guard decklist (which was discovered accidentally by a member of the community). While the cards played are almost identical to the original version, the sequencing and strategy are worlds apart. The deck completely discards the typical strategy of building up Forest Counters on turns one and two with Silenus, and instead opts for a huge burst of power early on with Kalpa Banyan and Forest Woodland. It's a high risk, high reward type deck that has massive potential to catch opponent's off guard.
Kalpa Banyan uses his effect to serve as your primary "defender" from the Counter Zone.
Runes like "Exorcism" are included to keep him healthy until you draw more defensive cards.
"Forest Woodland" usually doesn't see much play, but it's essential here for both power and efficiency.
Any unspent Forest Counters left on Kalpa Banyan at the end of turn one are converted into extra attack power, allowing Silenus to remain safely on the field for an extra turn at no extra cost.
(Conditional) When your opponent attacks you directly, remove an avatar from your hand and add it to your opponent’s hand; increase your NG by the “rank-cost” of the removed card.
(Conditional) When your opponent targets a card you control for an attack, choose another card you control in the same zone: That card gains “priority”.
(Conditional) When the wave starts, target a R1 or R2 card you control: If that card would be destroyed and sent to the GY this turn, return it to your hand instead (your opponent can add a card from their GY to their hand).
(Activated) Remove one of your R1 or R2 avatars from the game; reduce the original ATK of another card on the field by the ATK that the removed card had.
Lancea Verita (Activated): Remove a R2 or lower avatar you control from the game; increase the value of your NG by its “rank-cost” (you have one less “rank-cost” summon per turn).
Lancea Immanitas (Activated): Remove a R2 or lower avatar you control from the game; reduce the value of your NG by its “rank-cost” (you have one less “rank-cost” summon per turn).
Giant’s Stride (Conditional): When this card is “rank-cost” summoned, place it at either Checkpoint on the field (this card cannot declare a direct attack this turn).
Queen Mother (Activated): Tribute this card; increase the ATK and DEF of a card you control by the ATK and DEF values that this card had on the field.
Ravenous Deep (Conditional - Mandatory): When this card is destroyed by battle the value of your opponent’s NG is reduced by 50, also the card that destroyed it loses 50 ATK.
RAWR (Conditional): When your opponent attempts to target this card for an attack, choose another card you control that would be a suitable target: That card gains “priority”.
Sweet Scent (Conditional - Mandatory): When your opponent selects this card as an attack target, select a value up to 200 (in multiples of 50): Reduce your NG by the chosen amount; this card’s DEF is increased by that value.
X-200 (Conditional - Mandatory): When this card declares an attack, select a value up to 200 (in multiples of 50): Reduce your NG by the chosen amount; this card’s ATK is increased by that value.
(Conditional) When an “Asylum” or “Reaper” avatar you control would be destroyed by an incoming attack, it becomes “fortified” (destroy it at the end of the turn).
(Conditional) When an “Asylum” avatar you control would be destroyed and sent to the GY, return it to the hand (send the top card of your Resource Deck to the GY).