The Forest Guard Just Lost A Member

When making decisions on which cards would be in the starting lineup of my digital trading card game, I ended up cutting quite a few for one reason or the other. Some were based on game balance but others were based on game progression. 

See, I have already planned multiple years of card releases, and to avoid the OG decks getting left behind I’ve also planned in support for those decks. With that support comes additional lore and in the case of Lycan, it was one of two reasons why he was scheduled for later release. 

You see, in the lore of the Forest Guard subset, Lycan is a mighty champion that gets cursed after he breaks a sacred rule of the forest that he protected, getting turned into Silenus as a result.

The two cards have similar abilities, but the base deck is built around Silenus, and you may see the issue. Lore wise, it doesn’t make sense for these cards to exist at the same time.  

Lycan was converted into what’s called an Ascended Avatar to fix this. Silenus will ascend into him, effectively breaking the curse, but this mechanic won’t be out for a year or two, so neither will Lycan. 

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Exorcism
Exorcism

Exorcism

  • (Activated) Target a card on the field, “cleanse” it.

Close Quarters:
Close Quarters:

Close Quarters:

  • (Conditional) When your opponent attacks you directly, remove an avatar from your hand and add it to your opponent’s hand; increase your NG by the “rank-cost” of the removed card.

Rescue Mission:
Rescue Mission:

Rescue Mission:

  • (Activated) Discard a card and return an avatar from your hand to the deck; add an avatar from your GY to your hand.

Rune of Recast: Sword:
Rune of Recast: Sword:

Rune of Recast: Sword:

  • (Activated) Target a card on the field: it becomes an Assault Type avatar until the end of this turn (dual type avatars become monotype).

Rune of Recast: Shield:
Rune of Recast: Shield:

Rune of Recast: Shield:

  • (Activated) Target a card on the field: it becomes a Defence Type avatar until the end of this turn (dual type avatars become monotype).

Heartstopper
Heartstopper

Heartstopper

  • (Conditional) When MP1 begins, target two cards you control with the same type (Assault, Defence or Support Type): They switch places on the field. 

Smoke Grenade
Smoke Grenade

Smoke Grenade

  • (Conditional) When your opponent targets a card you control for an attack, choose another card you control in the same zone: That card gains “priority”. 

Nexus Breach
Nexus Breach

Nexus Breach

  • (Conditional) When the wave starts, target a R1 or R2 card you control: If that card would be destroyed and sent to the GY this turn, return it to your hand instead (your opponent can add a card from their GY to their hand).

Underdog
Underdog

Underdog

  • (Conditional) When the Battle Phase starts, if you control the card with the lowest ATK on the field: The weakest cards attack first this turn.

Incinerate
Incinerate

Incinerate

  • (Activated) Target a card on the field, “ignite” it.

Diversion
Diversion

Diversion

  • (Conditional) When you activate an effect that targets exactly one card on the field: Change the target to another suitable card on the field.

Rune Collector
Rune Collector

Rune Collector

  • (Activated) Reveal this face down rune, then return it to your hand. 

Assault Thief
Assault Thief

Assault Thief

  • (Activated) Remove one of your R1 or R2 avatars from the game; reduce the original ATK of another card on the field by the ATK that the removed card had.

Shield Wall
Shield Wall

Shield Wall

  • (Conditional) If your NG would be reduced to 0 by an incoming attack, negate the attack.

Maxim Opus
Maxim Opus

Maxim Opus

R2 - ATK Type - 150 ATK/50 DEF

  • Lancea Verita (Activated): Remove a R2 or lower avatar you control from the game; increase the value of your NG by its “rank-cost” (you have one less “rank-cost” summon per turn). 
  • Lancea Immanitas (Activated): Remove a R2 or lower avatar you control from the game; reduce the value of your NG by its “rank-cost” (you have one less “rank-cost” summon per turn).

Golgotha, Queen Mother of the Giants
Golgotha, Queen Mother of the Giants

Golgotha, Queen Mother of the Giants

 R2 - ATK Type - 100 ATK/100 DEF

  • Giant’s Stride (Conditional): When this card is “rank-cost” summoned, place it at either Checkpoint on the field (this card cannot declare a direct attack this turn).
  • Queen Mother (Activated): Tribute this card; increase the ATK and DEF of a card you control by the ATK and DEF values that this card had on the field.

Canine Caribe
Canine Caribe

Canine Caribe

 R1 - DEF Type - 50 DEF

  • Ravenous Deep (Conditional - Mandatory): When this card is destroyed by battle the value of your opponent’s NG is reduced by 50, also the card that destroyed it loses 50 ATK.

Baby Orc
Baby Orc

Baby Orc

 R1 - DEF Type - 0 ATK/100 DEF

  • RAWR (Conditional): When your opponent attempts to target this card for an attack, choose another card you control that would be a suitable target: That card gains “priority”.

Honey Badger
Honey Badger

Honey Badger

 R1 - DEF Type - 0 ATK/0 DEF

  • Sweet Scent (Conditional - Mandatory): When your opponent selects this card as an attack target, select a value up to 200 (in multiples of 50): Reduce your NG by the chosen amount; this card’s DEF is increased by that value.

The Wolverine
The Wolverine

The Wolverine

R1 - ATK Type - 0 ATK/0 DEF

  • X-200 (Conditional - Mandatory): When this card declares an attack, select a value up to 200 (in multiples of 50): Reduce your NG by the chosen amount; this card’s ATK is increased by that value.

Tartarus
Tartarus

Tartarus

  • (Activated) Target an “Asylum” avatar on the field: For the rest of this turn it is not treated as being an “Asylum” avatar.

River Styx
River Styx

River Styx

  • (Conditional) When an “Asylum” or “Reaper” avatar you control would be destroyed by an incoming attack, it becomes “fortified” (destroy it at the end of the turn).

Null
Null

Null

  • (Conditional) When an “Asylum” avatar you control is targeted for an attack (if it would be destroyed by that battle) negate that attack.

Void
Void

Void

  • (Activated) Discard a card from your hand; target an “Asylum” avatar you control: it becomes “void”.

Asylum Rejection
Asylum Rejection

Asylum Rejection

  • (Conditional) When an “Asylum” avatar you control would be destroyed and sent to the GY, return it to the hand (send the top card of your Resource Deck to the GY).