Starter Decks

The Ancient Beast, Daemon Subset Starter Deck

The Ancient Beast subset is the most beginner friendly group of cards that the Summoner's Nexus TCG has to offer. With simple effects that revolve around destroying enemy cards through battle, and a low "synergy rating" that allows them to be played with virtually any other groups of cards, this is a great place for any new player to start their adventure with the Summoner's Nexus TCG. The Daemon's compliment this versatility with high bursts of offense and defense, with the requirement that you maintain at least two of their avatars on the field at all times.

This decklist functions by combining the versatile Ancient Beast subset with the easy to pilot Daemon subset. The Beasts focus on destroying the opponent's cards to make "Rider Tokens" to help the player in battle, while the Daemon duos focus on increasing their stats through the use of their effects each turn.

Runes like "Ancient Pasture" and "Strong Arm" help to keep your cards fighting for longer while "Time Capsule" is there to help you retrieve a card after losing a battle. "Passenger's Guide" unfortunately won't work as well with this version of the deck, but you can discard it to activate cards like "Freeze" and "Card Exchange."

You pilot this deck by using Nadia to defend yourself in the early game, along with the two Daemons in your hand for an aggressive opening. You follow that up with more offensive power from the other Ancient Beast avatars. You'll be lacking a bit in defense, but you can generate tokens by destroying your opponent's cards to make up for that until you draw the second pair of Daemons.

"Forest Woodland" is included in this deck as a tech option in case you run into a Forest Guard player, but it also serves as a card that can be discarded to activate the above effects.

The Valiant, Reaper Subset Starter Deck

The Reaper Subset is the most aggressive subset in the Summoner's Nexus TCG, so of course, when paired with the most defensive subset in the game, the results speak for themselves. The entire Reaper subset focuses on Umbrage, the Reaper, which means that the majority of your focus and strategy can comfortably center around that card while you learn the game. The Valiants have one job: making sure you don't die too quickly while you learn the ropes. While a bit more tricky to learn due to the lack of consistent protection, this deck is powerful enough to make up for the gaps in your knowledge early on.

This decklist functions by combining the versatile Ancient Beast subset with the easy to pilot Daemon subset. The Beasts focus on destroying the opponent's cards to make "Rider Tokens" to help the player in battle, while the Daemon duos focus on increasing their stats through the use of their effects each turn.

Runes like "Ancient Pasture" and "Strong Arm" help to keep your cards fighting for longer while "Time Capsule" is there to help you retrieve a card after losing a battle. "Passenger's Guide" unfortunately won't work as well with this version of the deck, but you can discard it to activate cards like "Freeze" and "Card Exchange."

Damien is powerful enough to stop an entire turn's worth of attacks single handedly with his "Ring Armor" effect, and when paired with "Freeze" he can potentially protect you for two turns, giving you time to draw into another defensive option. While he protects you on turn one, summon Umbrage and Cronus to start wailing on your opponent and force them to divert most of their resources to trying to stay alive instead of fighting back. Cronus will get stronger over time using his effect, and when you add Scythe and Sickle into the mix on turn two the deck becomes hard for your opponent to deal with very quickly.

"Wandering Gaze" is included in this deck as a tech option in case you run into a Wandering subset player, but it also serves as a card that can be discarded to activate "Freeze" or even "Card Exchange." Cards like "The Reaper's Contract" may be good for that too depending on the situation.

Exorcism
Exorcism

Exorcism

  • (Activated) Target a card on the field, “cleanse” it.

Close Quarters:
Close Quarters:

Close Quarters:

  • (Conditional) When your opponent attacks you directly, remove an avatar from your hand and add it to your opponent’s hand; increase your NG by the “rank-cost” of the removed card.

Rescue Mission:
Rescue Mission:

Rescue Mission:

  • (Activated) Discard a card and return an avatar from your hand to the deck; add an avatar from your GY to your hand.

Rune of Recast: Sword:
Rune of Recast: Sword:

Rune of Recast: Sword:

  • (Activated) Target a card on the field: it becomes an Assault Type avatar until the end of this turn (dual type avatars become monotype).

Rune of Recast: Shield:
Rune of Recast: Shield:

Rune of Recast: Shield:

  • (Activated) Target a card on the field: it becomes a Defence Type avatar until the end of this turn (dual type avatars become monotype).

Heartstopper
Heartstopper

Heartstopper

  • (Conditional) When MP1 begins, target two cards you control with the same type (Assault, Defence or Support Type): They switch places on the field. 

Smoke Grenade
Smoke Grenade

Smoke Grenade

  • (Conditional) When your opponent targets a card you control for an attack, choose another card you control in the same zone: That card gains “priority”. 

Nexus Breach
Nexus Breach

Nexus Breach

  • (Conditional) When the wave starts, target a R1 or R2 card you control: If that card would be destroyed and sent to the GY this turn, return it to your hand instead (your opponent can add a card from their GY to their hand).

Underdog
Underdog

Underdog

  • (Conditional) When the Battle Phase starts, if you control the card with the lowest ATK on the field: The weakest cards attack first this turn.

Incinerate
Incinerate

Incinerate

  • (Activated) Target a card on the field, “ignite” it.

Diversion
Diversion

Diversion

  • (Conditional) When you activate an effect that targets exactly one card on the field: Change the target to another suitable card on the field.

Rune Collector
Rune Collector

Rune Collector

  • (Activated) Reveal this face down rune, then return it to your hand. 

Assault Thief
Assault Thief

Assault Thief

  • (Activated) Remove one of your R1 or R2 avatars from the game; reduce the original ATK of another card on the field by the ATK that the removed card had.

Shield Wall
Shield Wall

Shield Wall

  • (Conditional) If your NG would be reduced to 0 by an incoming attack, negate the attack.

Maxim Opus
Maxim Opus

Maxim Opus

R2 - ATK Type - 150 ATK/50 DEF

  • Lancea Verita (Activated): Remove a R2 or lower avatar you control from the game; increase the value of your NG by its “rank-cost” (you have one less “rank-cost” summon per turn). 
  • Lancea Immanitas (Activated): Remove a R2 or lower avatar you control from the game; reduce the value of your NG by its “rank-cost” (you have one less “rank-cost” summon per turn).

Golgotha, Queen Mother of the Giants
Golgotha, Queen Mother of the Giants

Golgotha, Queen Mother of the Giants

 R2 - ATK Type - 100 ATK/100 DEF

  • Giant’s Stride (Conditional): When this card is “rank-cost” summoned, place it at either Checkpoint on the field (this card cannot declare a direct attack this turn).
  • Queen Mother (Activated): Tribute this card; increase the ATK and DEF of a card you control by the ATK and DEF values that this card had on the field.

Canine Caribe
Canine Caribe

Canine Caribe

 R1 - DEF Type - 50 DEF

  • Ravenous Deep (Conditional - Mandatory): When this card is destroyed by battle the value of your opponent’s NG is reduced by 50, also the card that destroyed it loses 50 ATK.

Baby Orc
Baby Orc

Baby Orc

 R1 - DEF Type - 0 ATK/100 DEF

  • RAWR (Conditional): When your opponent attempts to target this card for an attack, choose another card you control that would be a suitable target: That card gains “priority”.

Honey Badger
Honey Badger

Honey Badger

 R1 - DEF Type - 0 ATK/0 DEF

  • Sweet Scent (Conditional - Mandatory): When your opponent selects this card as an attack target, select a value up to 200 (in multiples of 50): Reduce your NG by the chosen amount; this card’s DEF is increased by that value.

The Wolverine
The Wolverine

The Wolverine

R1 - ATK Type - 0 ATK/0 DEF

  • X-200 (Conditional - Mandatory): When this card declares an attack, select a value up to 200 (in multiples of 50): Reduce your NG by the chosen amount; this card’s ATK is increased by that value.

Tartarus
Tartarus

Tartarus

  • (Activated) Target an “Asylum” avatar on the field: For the rest of this turn it is not treated as being an “Asylum” avatar.

River Styx
River Styx

River Styx

  • (Conditional) When an “Asylum” or “Reaper” avatar you control would be destroyed by an incoming attack, it becomes “fortified” (destroy it at the end of the turn).

Null
Null

Null

  • (Conditional) When an “Asylum” avatar you control is targeted for an attack (if it would be destroyed by that battle) negate that attack.

Void
Void

Void

  • (Activated) Discard a card from your hand; target an “Asylum” avatar you control: it becomes “void”.

Asylum Rejection
Asylum Rejection

Asylum Rejection

  • (Conditional) When an “Asylum” avatar you control would be destroyed and sent to the GY, return it to the hand (send the top card of your Resource Deck to the GY).