WELCOME TO THE SUMMONER’S NEXUS TCG

Build the game you want to play.

Taking Indie Gaming to the Next Level.

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100+ Cards on Release

The Summoner’s Nexus TCG will launch with over one hundred cards and two hundred automated card effects, with plans for more in the near future!

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Compete Alone or Join a Guild

Competition is the main focus of the Summoner’s Nexus TCG, and we are committed to making a fun and engaging experience for solo players and groups of friends to battle their way to the top.

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Have Your Feedback Heard

As an indie studio, TGN will have our ears to the ground, listening for feedback and interacting with the community to fix bugs, improve game balance and create a healthy gameplay experience.

Join the Community

We’re building a network of summoners to enter the Nexus and join us on the adventure of a lifetime! Meet like minded players and be one of the first to experience the Summoner’s Nexus TCG!

Support the Ongoing Development
Effort!

Get Great Rewards

Join us on Patreon to unlock exclusive behind-the-scenes content and snag custom in-game cosmetics! Your membership helps fuel the creation of even more exciting sets and experiences.

Watch Engaging Content

Stay tuned for YouTube memberships, where you'll soon be able to help shape the future of our game by voting on key development decisions! Plus, you'll get access to exclusive content and more.

Leave Your Mark

Make your mark on our TCG by sponsoring a card with your name and a custom message engraved for all to see. It's a unique way to be part of the game and leave a lasting impression on the world of Summoner’s Nexus.

Exorcism
Exorcism

Exorcism

  • (Activated) Target a card on the field, “cleanse” it.

Close Quarters:
Close Quarters:

Close Quarters:

  • (Conditional) When your opponent attacks you directly, remove an avatar from your hand and add it to your opponent’s hand; increase your NG by the “rank-cost” of the removed card.

Rescue Mission:
Rescue Mission:

Rescue Mission:

  • (Activated) Discard a card and return an avatar from your hand to the deck; add an avatar from your GY to your hand.

Rune of Recast: Sword:
Rune of Recast: Sword:

Rune of Recast: Sword:

  • (Activated) Target a card on the field: it becomes an Assault Type avatar until the end of this turn (dual type avatars become monotype).

Rune of Recast: Shield:
Rune of Recast: Shield:

Rune of Recast: Shield:

  • (Activated) Target a card on the field: it becomes a Defence Type avatar until the end of this turn (dual type avatars become monotype).

Heartstopper
Heartstopper

Heartstopper

  • (Conditional) When MP1 begins, target two cards you control with the same type (Assault, Defence or Support Type): They switch places on the field. 

Smoke Grenade
Smoke Grenade

Smoke Grenade

  • (Conditional) When your opponent targets a card you control for an attack, choose another card you control in the same zone: That card gains “priority”. 

Nexus Breach
Nexus Breach

Nexus Breach

  • (Conditional) When the wave starts, target a R1 or R2 card you control: If that card would be destroyed and sent to the GY this turn, return it to your hand instead (your opponent can add a card from their GY to their hand).

Underdog
Underdog

Underdog

  • (Conditional) When the Battle Phase starts, if you control the card with the lowest ATK on the field: The weakest cards attack first this turn.

Incinerate
Incinerate

Incinerate

  • (Activated) Target a card on the field, “ignite” it.

Diversion
Diversion

Diversion

  • (Conditional) When you activate an effect that targets exactly one card on the field: Change the target to another suitable card on the field.

Rune Collector
Rune Collector

Rune Collector

  • (Activated) Reveal this face down rune, then return it to your hand. 

Assault Thief
Assault Thief

Assault Thief

  • (Activated) Remove one of your R1 or R2 avatars from the game; reduce the original ATK of another card on the field by the ATK that the removed card had.

Shield Wall
Shield Wall

Shield Wall

  • (Conditional) If your NG would be reduced to 0 by an incoming attack, negate the attack.

Maxim Opus
Maxim Opus

Maxim Opus

R2 - ATK Type - 150 ATK/50 DEF

  • Lancea Verita (Activated): Remove a R2 or lower avatar you control from the game; increase the value of your NG by its “rank-cost” (you have one less “rank-cost” summon per turn). 
  • Lancea Immanitas (Activated): Remove a R2 or lower avatar you control from the game; reduce the value of your NG by its “rank-cost” (you have one less “rank-cost” summon per turn).

Golgotha, Queen Mother of the Giants
Golgotha, Queen Mother of the Giants

Golgotha, Queen Mother of the Giants

 R2 - ATK Type - 100 ATK/100 DEF

  • Giant’s Stride (Conditional): When this card is “rank-cost” summoned, place it at either Checkpoint on the field (this card cannot declare a direct attack this turn).
  • Queen Mother (Activated): Tribute this card; increase the ATK and DEF of a card you control by the ATK and DEF values that this card had on the field.

Canine Caribe
Canine Caribe

Canine Caribe

 R1 - DEF Type - 50 DEF

  • Ravenous Deep (Conditional - Mandatory): When this card is destroyed by battle the value of your opponent’s NG is reduced by 50, also the card that destroyed it loses 50 ATK.

Baby Orc
Baby Orc

Baby Orc

 R1 - DEF Type - 0 ATK/100 DEF

  • RAWR (Conditional): When your opponent attempts to target this card for an attack, choose another card you control that would be a suitable target: That card gains “priority”.

Honey Badger
Honey Badger

Honey Badger

 R1 - DEF Type - 0 ATK/0 DEF

  • Sweet Scent (Conditional - Mandatory): When your opponent selects this card as an attack target, select a value up to 200 (in multiples of 50): Reduce your NG by the chosen amount; this card’s DEF is increased by that value.

The Wolverine
The Wolverine

The Wolverine

R1 - ATK Type - 0 ATK/0 DEF

  • X-200 (Conditional - Mandatory): When this card declares an attack, select a value up to 200 (in multiples of 50): Reduce your NG by the chosen amount; this card’s ATK is increased by that value.

Tartarus
Tartarus

Tartarus

  • (Activated) Target an “Asylum” avatar on the field: For the rest of this turn it is not treated as being an “Asylum” avatar.

River Styx
River Styx

River Styx

  • (Conditional) When an “Asylum” or “Reaper” avatar you control would be destroyed by an incoming attack, it becomes “fortified” (destroy it at the end of the turn).

Null
Null

Null

  • (Conditional) When an “Asylum” avatar you control is targeted for an attack (if it would be destroyed by that battle) negate that attack.

Void
Void

Void

  • (Activated) Discard a card from your hand; target an “Asylum” avatar you control: it becomes “void”.

Asylum Rejection
Asylum Rejection

Asylum Rejection

  • (Conditional) When an “Asylum” avatar you control would be destroyed and sent to the GY, return it to the hand (send the top card of your Resource Deck to the GY).